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The initial SLP burn mechanic for Inter the Dungeon will be an entry fee to play the game.
Additional SLP burn mechanics may include:
· A marketplace where users sell in-game non-tokenized and *NFT cosmetics and cards for SLP. Designed not to devolve into a pay-to-win model. The system limits the number of power-ups that can be used or carried and only allows power-ups in non-ranked dungeon runs.
· Tournament entry fees (furthest run in the dungeon or a 1v1 battleground)
· Import/Export fees for non-Axie NFT assets
The majority of *NFT assets being imported would be purely cosmetic as their utility would have to be coded for and balanced. Our collaborations with other Axie builder projects could allow for utility in a themed dungeon that has some essence of the other's project. This collaboration could serve as both a marketing tool and a source of residual SLP income for both parties and the community (in the form of burning SLP).
Example collaboration: If the other's project involved Axie car racing, their assets would likely be driving-related. Instead of chimera, we could replace them with opposing cars. Instead of dungeon traps, we could have road hazards. Instead of treasure rooms, we could have fill-up stations. While some of the situations may get silly or wacky, it would serve to create additional narratives for both projects.
Exporting Game Assets
This is a crucial part of our project as we develop API endpoints that can convert art assets from one game engine to another. As with importing assets to Inter the Dungeon, this could serve as both a marketing tool and a source of residual SLP income for collaborating parties and the community (in the form of burning SLP).
*No NFTs will be minted without the express permission of the Sky Mavis team as outlined in their Builder's Program guidelines.
Mockup of an example item transfer between games
Plant and Beast Sketches of Weapons and Armor